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Gaining 5 wind stacks will grant Zephyr the ability to triple jump, deal +8 damage based on wind strikes, and move 40% faster. Wind Strikes also increase the attack speed of most weapons, notably the sword and especially dagger. Wind Strikes will also trigger by poisoning an enemy with Raven, Poison Splash Potion, or Skorp Stingers. The damage of wind strikes can be increased with team upgrades, forging, and the 'Critical Strike' enchant.

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Dying or letting the effect expire will remove all stacks. Getting more past that will refresh the wind timer and increase the Player's movespeed.

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After defeating a player or gaining an assist, Zephyr is granted a stack of wind which increases his movement speed by 8% and adds a second "Wind Strike" to their attacks, which deal 4 (+1 for subsequent stacks) bonus damage with 50% armor penetration.















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